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361. Eris Setups - in Ships and Modules [original thread]
I've edited since, and the crow is a bad choice anyway, claw is the best choice for this, as crusader can't do it and still mount weapons Albert Anastacia> Like they say, adapt or die. I adapted and now I get to Iwinbutton all over everyones ...
- by Litus Arowar - at 2006.12.24 23:17:00
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362. Eris Setups - in Ships and Modules [original thread]
apply that kinda mentality to an inty and you've got yourself a ship on an eris it's kind of a big waste Albert Anastacia> Like they say, adapt or die. I adapted and now I get to Iwinbutton all over everyones face.
- by Litus Arowar - at 2006.12.24 23:04:00
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363. Solo PvP/PvE Malediction Setup? - in Ships and Modules [original thread]
for straight out ratting, if you're in dark blood space, a crusader will do the job quite well 4xGatling2 (scorch/conflag) 1xAB2 1xSAR2 3xHS2 about 215 DPS with conflag (that's raw DPS), but you won't hit anything smaller than BSs with conflag.....
- by Litus Arowar - at 2006.12.24 22:58:00
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364. What's wrong with Coercers? - in Ships and Modules [original thread]
Edited by: Litus Arowar on 24/12/2006 22:16:34 Originally by: Nordvargr When it comes to all out DPS at lowest cost, the pulse coercer is the best you can get. absolutely monstrous ship: 8xMPL2(scorch) 1xWeb 3xHS2 1xCPU2 260+ DPS ...
- by Litus Arowar - at 2006.12.24 22:08:00
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365. Confused about Stealth Bomber info - in Ships and Modules [original thread]
wow, I love that argument of course it works, otherwise you'd do no damage to frigs... it reduces the explosion radius of your cruises to 40m (or 40.005 or something), which lets it do full damage to a lot of frigs... inties get a reduction, caus...
- by Litus Arowar - at 2006.12.24 19:51:00
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366. Noobie Gang Question: Vampire Destroyer? - in Ships and Modules [original thread]
here's something I never tried, but would love to see in action (and may try myself on a heretic for example) 3xUnstableNeut 5xDimNos 1xMWD2 2xMAPC 2x200mm you should go around 1400-1500m/s, have decent hitpoints, and will drain about 40 cap/sec...
- by Litus Arowar - at 2006.12.24 19:23:00
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367. Potential of an Enyo? - in Ships and Modules [original thread]
2 or 3 enyos could MAYBE take that CNR if he has no precision cruises, in which case it's much tougher Albert Anastacia> Like they say, adapt or die. I adapted and now I get to Iwinbutton all over everyones face.
- by Litus Arowar - at 2006.12.24 06:24:00
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368. Raptor and Ares are underpowered and need fixing - in Ships and Modules [original thread]
necromancy rules, I first started to fall in love with it in diablo 2 I guess... and the crow's so frickin overrated it BLOWS MY MIND Albert Anastacia> Like they say, adapt or die. I adapted and now I get to Iwinbutton all over everyones face.
- by Litus Arowar - at 2006.12.24 06:20:00
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369. Best def against drones in a Frig or AF? - in Ships and Modules [original thread]
no web needed in an inty... you'll easily hit all drones, just kite them and pwn them, and stey the hell out of web range Albert Anastacia> Like they say, adapt or die. I adapted and now I get to Iwinbutton all over everyones face.
- by Litus Arowar - at 2006.12.24 06:13:00
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370. What Assault ship would you prefer??? - in Ships and Modules [original thread]
ishkur: nos+drones retri: pulses(scorch)+tank jaguar: passive shieldtank harpy: pod sniper there are others that are good of course but I like these... just about all the AFs hae a purpose, with the exception of the vengeance perhaps... Albert ...
- by Litus Arowar - at 2006.12.23 11:28:00
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371. Frigate set-up for a PVP tourney? - in Ships and Modules [original thread]
here's another nice punisher build, based on what some people have said about ACs (which is sadly true) if you can use em, go for it 3x125mm2 1xSmall Dim Nos 1xMWD2 1xWeb 1xSAR2 1xMAPC 1xEANM2 1x400mm this will give you some beefy hitpoints goo...
- by Litus Arowar - at 2006.12.23 05:37:00
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372. Frigate set-up for a PVP tourney? - in Ships and Modules [original thread]
punisher 3xGatling2s (scorch) 1xSmall Diminishing Nos 1xAB2 1xMicro Injector 1xSAR2 3xEANM2 I figure if you're gonna win this you're gonna win it with what the punisher's superior at, and that is tanking. you mentioned no t2 items, which kinda r...
- by Litus Arowar - at 2006.12.22 22:45:00
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373. [REV] Claw PvP - in Ships and Modules [original thread]
Originally by: Nir Claw is a dogfighter and it will wtfpwn any other Interceptor and some AFs 1v1 with a decent fitting. I don't see why you would fly one in gangs though, nobody picks a frigate to do damage in gangs anymore. Even if the...
- by Litus Arowar - at 2006.12.22 03:29:00
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374. [REV]Punisher setup - in Ships and Modules [original thread]
Originally by: Fodderrr you npc hunt in 0.0 using a frigate? whats the point. I rat in 0.0 in an ishkur and an enyo, and they're very effective and fast... just cause you haven't tried it, doesn't mean it doesn't work... Albert Anasta...
- by Litus Arowar - at 2006.12.22 03:09:00
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375. Drones functionality - in Ships and Modules [original thread]
you paint a pretty bleak picture of drones which in my opinion isn't wholly realistic drones are great right now, as compared to how they used to be... I don't claim to be an expert, I only have a few months of t2 light/meds under my belt, but I ...
- by Litus Arowar - at 2006.12.22 01:08:00
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376. Signature Radius >> Transversal - in Ships and Modules [original thread]
Originally by: Imhotep Khem Its called 'tracking' speed, not gun rotation speed. and yet another person who doesn't read posts but wants to be a smartass Albert Anastacia> Like they say, adapt or die. I adapted and now I get to Iwi...
- by Litus Arowar - at 2006.12.20 12:05:00
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377. long and short range - in Ships and Modules [original thread]
of course, if you're taking out BSs, you could just bring a raven, and have equal DPS at short and long range, as long as you can keep the target from leaving (a tackler, basically) Albert Anastacia> Like they say, adapt or die. I adapted and...
- by Litus Arowar - at 2006.12.20 01:21:00
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378. Signature Radius >> Transversal - in Ships and Modules [original thread]
ok here's a way to explain it it's ******* easy to turn a turret, but turning it accurately is tough... turrets have their own tracking compensators, which work based on strength of targetted ship's signal... so, the stronger the signal, the more...
- by Litus Arowar - at 2006.12.20 01:15:00
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379. [Revelations] - Crusader - in Ships and Modules [original thread]
range is your friend if you're killing crows... otherwise you should really take advantage of the insane DPS you can do at range (rather than the ~70 you'll do with those auroras) 4xGat2(scorch) 1xMWD2 1x7.5km or Web 1xSAR2 (or best named with 7....
- by Litus Arowar - at 2006.12.19 23:00:00
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380. Why pulse for Amarr? - in Ships and Modules [original thread]
Originally by: Atius Tirawa DPS is Damage per Second, not shot. The pulse vs beam thing is reflected in all 'close' vs, 'longrange' arguments. In general, pulse' are popular with people who charge into battle guns blazing, web and scram a...
- by Litus Arowar - at 2006.12.19 22:27:00
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